AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Codebreaker v114/7/2023 In 2400, the GM has a hard enough job, trying to think through logical and interesting risks and consequences rooted in the fiction. There was some wordy guidance to help GMs pick a die size, but that felt off even as I was writing it. The flaw in this reasoning, however, is that there's no guarantee GMs will use bigger dice. The odds: Luck rolls with larger dice would give better odds than skill rolls with fairly low skills, encouraging players to use superpowers. Why the original approach, and why the update? Here are a few reasons that only really became clear after I started seeing how GMs (who aren't me) might approach it. This version reworks the exploit rules, and nearly doubles the number of exploits to choose from. In what may be my quickest turnaround from uploading a new game to uploading a new version, I've just posted a significant update to Codebreakers (just released late last night).
0 Comments
Read More
Leave a Reply. |